|"A lot of eyes are on us this time, especially since we have poor intel."|
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- "They are the very definition of an unknown quantity. Our only action is to meet force, with force"
— Six during the reactivation of the Rainbow program
The White Masks are a mysterious new terrorist organization featured in Tom Clancy's Rainbow Six Siege as the main enemy faction in Terrorist Hunt, easily identifiable by the white masks concealing their faces. While their motives are not explicitly clear, it is known that they are easily capable of carrying out attacks anywhere in the world and are known to be indiscriminate to their victims, disregarding age, religion, gender, or nationality. They have become a big enough threat that the Rainbow program has been reactivated as a result.
The White Masks, the primary enemies in Terrorist Hunt mode, are trained to barricade, reinforce and set up traps and ambushes but are separated into archetypes that specialize in different tactics developed to combat against the outnumbered Rainbow team.
The Ambusher is the most common archetype. They are typically found hiding behind objects such as Deployable Shields, awaiting to ambush players. This is usually done in groups, so they can usually be eliminated in just a few shots. Unlike other enemy types, they will typically stay stationary until engaged.
The Engineer archetype's sole duty is to set up defenses such as Barricades and Nitro Cells meant to thwart players. They tend to cover entire rooms with Barbed Wire and Nitro Cells in order to slow down or incapacitate players, allowing other archetypes to flank and eliminate any opposition. Reinforcing walls is much less common but is still used as more of a trapping tactic rather than for protection.
The Bomber is a less common but highly lethal archetype. The Bomber's only intention is to rush toward the player once their location has become known and commit a suicide bombing. The resulting explosion will easily destroy the surrounding area and inflict major damage on anyone in the vicinity. As a result, it is essential that players eliminate Bombers first in order to easily dispatch other enemy types.
Bombers can be distinguished by their bulky attire consisting of heavy body armor strapped with explosives and flashing red and blue lights. They can also be heard approaching by their signature breathing sound, which is very slow and heavy. Outrunning rushing Bombers is ill advised as they can easily catch up to players and corner them to their deaths. Their body armor allows for an easy absorption of bullets by players, making headshots the only viable way to quickly dispatch Bombers in a few shots. You can also dispatch Bombers by disabling their vest with Thatcher's EMP grenade to prevent them from exploding, giving you a chance to gain a kill, or by stunning them with Stun Grenades or Blitz's Flash Shield, giving some extra time to kill them.
Shooting at the explosives strapped on the Bomber has a chance to cause the Bomber to explode instantly. This is useful for quickly dispatching Bombers, though unrecommended due to the large amounts of damage the explosion can cause.
There are typically three Bombers per Terrorist Hunt game session (Classic, Disarm, and Extract), and only one during the last wave of Protect Asset. There could be more than three in Online sessions of Rainbow Six: Siege.
Roamers are another common archetype of the White Masks. While essentially the same as Ambushers, Roamers will actively leave the structure occupied by the White Masks and flank unsuspecting players. They will only stop moving around the entire area upon gaining a visual on a player and opening fire. This forces players to constantly be on the lookout for Roamers and to also quickly change positions as they will continue to follow players once their position has been compromised.
Some terrorists carry Ballistic Shields. These terrorists are rare as bombers and appear in Protect Asset-scenarios. Excluding the shield carried, they share the appereance of regular white masks. Apart from shield and handgun these terrorists carry charges similar to Thermite's Brimstone, enabling them to breach through reinforced walls.