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Something I think that would best describe the Operators based on their skillset. For context, I'm categorising them on several factors and types:

Primary Skill Type (Role)

  • Offence: The Operator is suited for direct combat or damaging the enemy. (e.g. Blackbeard, Buck and Fuze.)
  • Defence: The Operator is suited for primarily protecting allies (e.g. Montagne, Tachanka and Jäger.)
  • Support: The Operator is suited to aiding allies. (e.g. Glaz, Rook and Doc.)
  • Recon: The Operator is primarily meant for information. (e.g. Jackal, Valkyrie and IQ.)
  • Hybrid: The Operator shares traits with other Skill Types.

Secondary Skill Type (Mode)

  • Passive: The Operator works with passively aiding the team or creating traps. (e.g. Frost, Jäger and Kapkan.)
  • Active: The Operator is meant to actively aid the team or engage with the enemy. (e.g. Pulse, Capitão and Blitz.)

Tetriary Skill Types (Specialty)

  • Breaching: The Operator relies on destroying or overcoming enemy reinforcements, one way or another. (e.g. Thermite, Blitz and Sledge.)
  • Denial: The Operator is meant to obstruct, hinder or ward the enemy in some shape or form (e.g. Tachanka, Echo and Mute.)
  • Disorder: Will primarily cause havoc.
  • Durability: The Operator or their skillset ensures long term survivability (e.g. Rook, Montagne and Doc).
  • Stealth: The Operator works best in relative silence and misdirection. (e.g. Ash, Caveira and Hibana.)

Quarternary Skill Types (Unique Gadget Properties)

  • Deployable: Unique Gadget works by being deployed.
  • Throwable: Unique Gadget has a throwing profile.
  • Trigger: Unique Gadget requires an action.
  • Remote Detonation: Placeable/Trigger Hybrid that requires to be placed before activation of the primary ability.
  • Remote Activation: Throwable/Trigger Hybrid that requires it to be thrown before use.

Quinary Skill Types (Other Properties)

  • Automatic: Will work without further use.
  • Destructive: Gadget can harm others.
  • Exothermic: Unqiue property. Is capable of piercing Reinforcements. Explosion can also hurt others.
  • Manual: Requires accuracy before use.
  • Scan: Gadget/Ability is used for identification.
  • Shield: An Attacking Category that identifies Shield Operators.


Classifications

Difficulty

  • Simple: Operator is overall very basic to understand.
  • Moderate: Operator requires some skill to understand and use.
  • Complex: Operator requires extended periods of practice to master.

Categorisation

SAS

  • Sledge: Offence - Active - Breaching - Trigger - Manual
  • Thatcher: Offence - Active - Denial - Remote Activation - Manual
  • Smoke: Defence - Active - Stealth/Denial - Remote Detonation - Destructive
  • Mute: Support - Passive - Denial - Deployable - Automatic

FBI SWAT

  • Ash: Offence - Active - Breaching - Trigger - Automatic
  • Thermite: Support - Active - Breaching - Remote Detonation - Exothermic
  • Castle: Defence - Passive - Denial - Deployable - Manual
  • Pulse: Recon - Active - Information - Trigger - Scan

GIGN

  • Twitch: Recon - Active - Information/Denial - Remote Activation - Scan
  • Montagne: Defence - Active - Denial/Durability - Trigger - Shield
  • Doc: Support - Active - Durability - Trigger - Manual
  • Rook: Defence - Passive - Sustainability - Deployable - Automatic

Spetsnaz

  • Glaz: Recon/Support Hybrid - Active - Information - Trigger - Scan
  • Fuze: Offence - Active - Breaching - Remote Detonation - Destructive
  • Kapkan: Defence - Passive - Denial - Deployable - Destructive
  • Tachanka: Defence - Active - Denial - Deplyoable - Destructive

GSG 9

  • Blitz: Simple - Offence - Active - Breaching/Durability - Trigger - Shield
  • IQ: Simple - Recon - Active - Stealth - Trigger - Scan
  • Jäger: Moderate - Defence - Passive - Denial - Deployable - Automatic
  • Bandit: Moderate - Support - Passive - Denial - Deployable - Destructive

JTF2

  • Buck: Simple - Offence - Active - Breaching - Trigger - Destructive
  • Frost: Moderate - Defence - Passive - Denial - Deployable - Destructive

Navy SEALs

  • Blackbeard: Complex - Offence - Active - Durability - Trigger - Manual
  • Valkyrie: Moderate - Recon - Passive - Information - Remote Activation - Manual

BOPE

  • Capitão: Moderate - Support - Active - Denial/Stealth - Trigger - Manual
  • Caveira: Complex - Recon - Active - Stealth - Trigger - Scan

SAT

  • Hibana: Moderate - Offence - Active - Breaching - Remote Detonation - Exothermic
  • Echo: Complex - Recon/Support Hybrid - Active - Denial - Remote Activation - Manual

GEO

  • Jackal: Moderate - Offence/Recon Hybrid - Active - Denial - Trigger - Scan
  • Mira: Moderate - Defence/Recon Hybrid - Passive - Denial - Remote Detonation - Manual

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