Tom Clancy's Rainbow Six: Rogue Spear is a tactical first-person shooter computer game developed and published by Red Storm Entertainment. It is the sequel to the critically acclaimed Rainbow Six game based on the Tom Clancy novel of the same name.
Rogue Spear is based on the same game engine and features gameplay and presentation similar to that of the original Rainbow Six. The game pits the counter-terrorist unit, RAINBOW, against global terrorist organizations that in some cases have taken hostages or have armed themselves with weapons of mass destruction. Rogue Spear focuses on realism, planning, strategy, and teamwork. Tom Clancy's Rainbow Six: Rogue Spear was released for the PC on August 31, 1999, with versions for the Mac OS (2000), Dreamcast (2000), PlayStation (2001) and Game Boy Advance (2002) released later. A PlayStation 2 port was also announced at the time, but it was later canceled.
PlotEditFollowing the collapse of the Soviet Union in 1991, the economic situation in Russia and the former Eastern Europe falls into chaos. Terrorism in the region is commonplace as people fight a seemingly endless stream of battles for supplies and other necessities.
The counterterrorism organization, Rainbow, prevents several terrorist attacks, including Egyptian terrorists taking hostages at a museum in New York, Japanese terrorists threatening to blow up a tanker to cause an oil slick that would destroy Japan's power grid, and terrorists threatening to release a toxin into Oman's local water supply. It is clear that these terrorists are getting help from a higher power; when terrorists hijack an airplane, the man behind the terrorist attacks is identified as Samed Vezirzade, a rich and powerful leader of the Oil Mafia in Azerbaijan who hates the west and helps other terrorists in their attacks against it by supplying them with weapons.
After Rainbow rescues the plane hostages, an anonymous Russian informant gives them the location of Vezirzade's dacha. Rainbow plants bugs in the dacha to listen to Vezirzade's men, and learn that a Russian gangster named Maxim Kutkin is illegally buying weapons from a source in the Russian military. Kutkin is a weapons broker for Vezirzade, and is the insane son-in-law of Lukyan Barsukov "the Russian Godfather", a leader of the Russian mafia. When some of Kutkin's men try to buy another weapon off the Russian military, Rainbow prevents the exchange and recovers the weapon, which is weapons-grade plutonium.
Rainbow traces the plutonium to a weapons storage facility near Murmansk run by the Russian colonel Viktor Rudenko. Rainbow captures Rudenko, who reveals that he already sold Kutkin enough plutonium to make four nuclear bombs, which Kutkin intends to sell to Vezirzade. Rainbow obtains computer files from Vezirzade's computer, which say that Kutkin is using the plutonium to assemble nuclear bombs at an unknown base in Siberia. Rainbow bugs Kutkin's spa to get an exact location on the base; while they wait to hear this, Vezirzade arranges for his entire terrorist underground to attack an opera house, taking hostages and making extreme demands he knows cannot be met. After Rainbow kills the terrorists and rescues the hostages, they learn the location of Kutkin's bomb-manufacturing base from the bug and blow it up with explosives. They recover two nuclear bombs, but Kutkin escapes with the other two.
Susan Holt of the Strategic Studies Institute discovers that Rainbow's anonymous informant is Barsukov, whom Kutkin has been planning to kill for years. Holt goes to meet with Barsukov, as he has vital information about Vezirzade and Kutkin's plans, but both are captured by Kutkin and held at his spa, from which they are rescued by Rainbow. Afterwards, Barsukov tells Rainbow that Kutkin is personally delivering his two nuclear bombs to Vezirzade's men in suitcases at a train yard in Moscow. Rainbow raids the site, preventing the exchange and killing all terrorists present.
Rainbow interrogates one of Vezirzade's men and learns the location of his base of operations in Azerbaijan. Rainbow forces raid Vezirzade's base, intending to take him alive if possible, but Vezirzade doesn't give them this option so they kill him. Afterwards, Kutkin is revealed to still be alive, as it was really his lieutenant that led the attempted exchange in Moscow. Furious that his plan to manufacture and sell nuclear weapons has failed, Kutkin and a small number of men loyal to him take control of a nuclear power plant, where Kutkin threatens to shut off the reactors' cooling system and trigger a nuclear meltdown, intending to kill as many people along with him as possible, including Rainbow when they come to stop him, as revenge for shutting down his operations. To prevent a repeat of the Chernobyl disaster, Rainbow forces storm the plant, successfully recapture it, and kill Kutkin.
Barsukov is granted immunity for helping Rainbow stop Vezirzade and Kutkin, and acquires Kutkin's mansion, claiming to be done working with the mafia. He makes a short speech to Rainbow in front of the bug they planted there, and then shoots the bug, preventing Rainbow from monitoring him.
- Pandora Trigger - New York, USA 08.04.2001 / 01:30 Hours
- Arctic Flare - Japan, 09.09.2001 / 03:00 Hours
- Sand Hammer - Oman, 10.04.2001 / 05:45 Hours
- Lost Thunder - Djakovica, Kosovo 10.24.2001 / 19:15 Hours
- Perfect Sword - Brussels, Belgium 11.13.2001 / 18:45 Hours
- Crystal Ark - Georgia, 11.19.2001 / 02:30 Hours
- Silent Drum - London, UK 12.19.2001 / 17:45 Hours
- Feral Burn - St. Petersburg, Russia 01.14.2002 / 23:30 Hours
- Diamond Edge - Murmansk, Russia 01.21.2002 / 00:30 Hours
- Silver Snake - Georgia, 02.02.2002 / 06:30 Hours
- Oracle Stone - Smolensk, Russia 02.12.2002 / 01:00 Hours
- Temple Gate - Prague, Czech Republic 02.23.2002 / 02:30 Hours
- Sargasso Fade - Siberia, 03.03.2002 / 13:15 Hours
- Majestic Gold - Siberia, 03.03.2002 / 14:45 Hours
- Frost Light - Smolensk, Russia 03.19.2002 / 18:30 Hours
- Hero Claw - Moscow, Russia 03.22.2002 / 23:30 Hours
- Ebony Horse - Azerbaijan, 03.24.2002 / 05:45 Hours
- Zero Gambit - Cherkasy, Ukraine 03.27.2002 / 02:00 Hours
Gameboy Advance mission list Edit
- Flying Gate - New York, USA 10.01.2002 / 02:30 Hours
- Renegade Thorn - Saudi Arabia, 11.17.2002 / 16:15 Hours
- Fraternal Lamp - Canada, 12.18.2002 / 18:00 Hours
- Derelict Iron - Lipetsk, Russia 01.09.2003 / 19:30 Hours
- Relentless Lancet - Kursk, Russia 01.29.2003 / 17:45 Hours
- Reverent Snow - Kursk, Russia 02.26.2003 / 19:00 Hours
- Descending Crown - Novo Brdo, Kosovo 03.09.2003 / 18:50 Hours
- Violet Scythe - Novo Brdo, Kosovo 03.10.2003 / 07:00 Hours
- Resolute Bridge - Dresden, Germany 03.19.2003 / 01:00 Hours
- Platinum Jared - Prague, Czech Republic 05.04.2003 / 23:00 Hours
- Sharpened Iris - Plesetsk, Russia 05.19.2003 / 10:00 Hours
- Solemn Arrow - Plesetsk, Russia 05.19.2003 / 16:30 Hours
- Mercury Jackal - Plesetsk, Russia 05.20.2003 / 06:00 Hours
- Early Cerberus - Dresden, Germany 05.24.2003 / 00:01 Hours
- Blackened Cygnus - Ust' Kamenogorsk, Kazakhstan 05.26.2003 / 12:00 Hours
- Domingo Chavez
- Santiago Arnavisca
- Daniel Bogart
- Andrew Burke
- Genedy Filatov
- Karl Haider
- Timothy Hanley
- Louis Loiselle
- Jamal Murad
- Alejandro Noronha
- Arkadi Novikov
- Eddie Price
- Kazimiera Rakuzanka
- Renee Raymond
- Jorg Walther
- Woodland Suit
- European Woodland Suit
- Desert Suit
- Desert Urban Suit
- Black Suit
- Street Suit
- Street Desert Suit
- Arctic Suit
- Bio Suit
Weapons and EquipmentEdit
Rogue Spear’s online multiplayer consists of two modes: cooperative and adversarial. In cooperative mode, individuals team up with other players to complete missions against the computer AI in formats similar to the single-player missions. Adversarial mode pits players against one another with Survival, a mode similar to Deathmatch, and Team Survival, similar to Team Deathmatch garnering the vast majority of play. Rogue Spear does not support dedicated servers, with games being limited to sixteen players per server. An active competitive scene has surrounded the game, with players forming clans and participating in ladder play.
Rogue Spear Mission Pack: Urban Operations, released on April 4, 2000, was the first expansion for Rogue Spear. It was developed and published by Red Storm Entertainment. It added eight new maps and five classic Rainbow Six maps from the original game, as well as three new weapons.
Urban Operations was re-released by KAMA Digital Entertainment in South Korea - this new edition included two exclusive missions and two new weapons.
With the release of Urban Operations, a built-in mod system was added to manage user-made "mods" or modifications. Previous releases of the Rainbow Six series did not have this system, and using a mod required overwriting existing game content. With the mod system, mods could be used without overwriting, as they were installed into a separate folder within the installation and could be turned on or off. When a mod was activated, its content would take priority over the default game content. This allowed the addition and/or customization of all game content, allowing new operatives, weapons, maps, missions, etc. to be added.
Red Storm also released "unsupported" plugins for 3D Studio MAX and Photoshop, to aid in the creation of new content. This enhanced the popularity and replay value of the series for some time, as hundreds of modding teams within a large modding community released new mods constantly. Police and military organizations also sought the customizable game engine for training purposes, due to the realism of planning and mission strategy.
Because of these effects, a mod management system was later added to Red Storm's Ghost Recon series as well, although it was somewhat more restrictive.
Covert Ops EssentialsEdit
Rainbow Six: Covert Ops, is a stand-alone expansion pack of Rogue Spear. The training simulator was developed by Magic Lantern Playware, six of the levels were done by Zombie Studios and three of the levels were done by Red Storm Entertainment. It was published by Red Storm Entertainment. It was released on September 28, 2000. It included nine new missions, because the product was primarily developed as an educational program on real life counter-terrorism history and tactics.