|"A lot of eyes are on us this time, especially since we have poor intel."|
This article, Terrorist Hunt (Siege), is a stub and may require expansion. Please help out by editing the page.
Terrorist Hunt is a PVE gamemode featured in Tom Clancy's Rainbow Six Siege. While similar to past iterations of the gamemode, it features additional objectives similar to the Multiplayer.
Terrorists have different methods of impeding the player(s). They will often trap rooms and hide behind shields or other objects.
A lot of the White Masks on the map will simply be by themselves, or with others. This can include Ambushers hiding behind deployable shields, or Roamers moving around one of the floors and hiding in rooms. The map's Bombers will generally roam the whole map, moving in straight lines through hallways, although they will generally approach an Attacker's location if they hear gunshots.
Often the map will have several trapped rooms in order to impede player's progress. Side entrances will sometimes be filled with a huge amount of Nitro Cells. Often when there are multiple routes to an objective, one of those routes will have a room that has it's entire floor covered with Barbed Wire, although this can also apply to entrances.
Generally, a Terrorist Hunt will only contain one or two reinforced rooms. These usually contain the objective. In a reinforced room, most doors and windows are barricaded and have Barbed Wire in front of them. Walls will be reinforced and the room will almost always contain an Engineer, as well as several Ambushers hiding behind deployable shields and other kinds of cover, as well as a couple of Roamers. They may also place Nitro Cells near doors or windows.
Terrorist Hunt currently features four different gamemode variations. Each features three difficulties that increase the stakes of each mode as well as a number of enemies. They are Normal, Hard, and Realistic.
The difficulty modes affect enemy precision, damage, and player health on revival. Enemy behaviors also change with increasing difficulty: on Hard games, enemies sometimes guess-fire through walls and flank players by going outside; on Realistic games, both behaviors become much more aggressive.
Terrorist Hunt Classic
Terrorist Hunt Classic is the normal mode of Terrorist Hunt. Similar to the original Terrorist Hunt, this mode involves players needing to eliminate a set number of enemies in a terrorist-controlled area before the time runs out or the entire operating team is killed.
Depending on the difficulty setting, the number of enemies and the allotted time will be different:
|Difficulty setting||Enemies (Includes Bombers)||Number of bombers||Allotted time|
|Realistic||30||4 (needs verification)||15 minutes|
On Realistic difficulty, not all terrorists are spawned when the map begins. More waves of enemies will arrive after a set amount of kills.
On all difficulties, when the number of living terrorists is down to 3, they will all immediately learn the location of the player and rush the player.
Generally on Terrorist Hunt Classic, the map mostly contains Loners, however it can have one or two reinforced rooms.
Protect Asset involves defending a civilian in a fortified area from five waves of an increasing number of enemies.
Similar to normal multiplayer, players have a preparation phase to fortify their position before being assaulted by waves of White Masks.
|Difficulty setting||Round 1||Round 2||Round 3||Round 4||Preparation time|
|Normal||8 enemies||8 enemies||10 enemies||11 enemies (1 bomber)||30 seconds|
Needs further testing*
Upon defeating all enemies in the round, players will then have another short preparation phase before the next round begins.
Players will lose the game if all of them have been eliminated or their asset has died.
Unlike normal multiplayer, running outside will cause the player's death instead of being simply spotted. The player has 10 seconds to return inside before they die instantly.
No Ambushers will spawn on Protect Asset, the main enemy becoming Roamers.
Hostage Extraction tasks players with extracting a hostage from a terrorist-controlled area. In this mode, the Hostage will spawn in a random location from the usual "Hostage" multiplayer choices. Terrorists will usually place the hostage in a reinforced room, and there will often be one other reinforced room on the map, which may be located above or below the hostage room.. Floors containing reinforced rooms will usually contain a large amount of terrorists, while other floors will contain a minimal amount of terrorists. If a map has 3 or 4 floors, there will often be a floor that is completely empty. However, this is almost never the 'Ground floor'. When the Hostage has been grabbed, an extra set of enemies will spawn around the Extraction Flare, defending the point. All alive terrorists in a fairly big radius, as well as a few from the extraction point, will move to the operator which grabbed the hostage.
Unlike multiplayer, if the Terrorists kill the hostage (most likely by luring their gunfire via a drone), the players still lose.
Disarm Bombs tasks players with infiltrating a terrorist-run zone and disarming bombs. This game mode consists of one player carrying the Defuser device and planting it within proximity to a Bomb. Then the team must defend the Defuser from attacking enemies (including Ballistic Shield-wielding Engineers) for 60 seconds before moving on to the next Bomb. There will always be two reinforced rooms on the map containing the bombs, these may be on the same floor or on two different floors, unlike in multiplayer where the two bombs are next to each other. Similar to Extract Hostage, floors without a reinforced room will contain few terrorists, and there may be a floor with no terrorists,
When the first bomb is defused, multiple Engineers will spawn on the map and reinforce walls around the map.
The White Masks, the primary enemies in Terrorist Hunt mode, are trained to barricade, reinforce and set up traps and ambushes but are separated into archetypes that specialize in different tactics developed to combat against the outnumbered Rainbow team.
Unnamed Unclassed Enemies
In addition to the White Masks, Situations 1, 2 and 6 feature these enemies of unknown agenda and affiliation. These enemies use the AI and weaponry of the Ambusher enemy archetype when on defense. On attack, they act the same as attacking Roamers and Engineers but non-Ballistic Shield users will only use the L85A2.