Rainbow Six Siege Icon "A lot of eyes are on us this time, especially since we have poor intel."
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White Masks Guarding the bomb

Terrorist Hunt is a PVE gamemode featured in Tom Clancy's Rainbow Six Siege. While similar to past iterations of the gamemode, it features additional objectives similar to the Multiplayer.


Terrorist Hunt currently features four different gamemode variations. Each features three difficulties that increase the stakes of each mode as well as a number of enemies. They are Normal, Hard, and Realistic.

Terrorist Hunt Classic

Terrorist Hunt Classic is the normal mode for Terrorist Hunt. Similar to the original Terrorist Hunt, this mode involves players needing to eliminate a set number of enemies in a terrorist-controlled area before the time runs out or the entire operating team is killed.

Depending on the difficulty setting, the number of enemies and the allotted time will be different:

Difficulty setting Enemies (Includes Bombers) Number of bombers Allotted time
Normal 22 2 N/A
Hard 26 3 12 minutes
Realistic 30 4 (needs verification) 15 minutes

On Realistic difficulty, not all terrorists are spawned when the map begins. More waves of enemies will arrive after a set amount of kills.

On all difficulties, when the number of living terrorists is down to 3, they will all immediately learn the location of the player and rush the player.

Protect Asset

Protect Asset involves defending a civilian in a fortified area from five waves of an increasing number of enemies.

Similar to normal multiplayer, players have a preparation phase to fortify their position before being assaulted by waves of White Masks.

Difficulty setting Round 1 Round 2 Round 3 Round 4 Preparation time
Normal 8 enemies 8 enemies 10 enemies 11 enemies (1 bomber) 30 seconds

Needs further testing*

Upon defeating all enemies in the round, players will then have another short preparation phase before the next round begins.

Players will lose the game if all of them have been eliminated or their asset has died.

Hostage Extraction

Hostage Extraction tasks players with extracting a hostage from a terrorist-controlled area. In this mode, the Hostage will spawn in a random location from the usual "Hostage" multiplayer choices. Terrorists will usually fortify the hostage room as well as the rooms above and below it, heavy resistance should be expected. The non-chosen hostage rooms will either be empty, trapped with explosives or full of barbwires. When the Hostage has been grabbed, an extra set of enemies will spawn around the Extraction Flare, defending the point. All alive terrorists in a fairly big radius, as well as a few from the extraction point, will move to the operator which grabbed the hostage.

Unlike multiplayer, if the Terrorists kill the hostage (most likely by luring their gunfire via a drone), the players still lose.

Disarm Bombs

Disarm Bombs tasks players with infiltrating a terrorist-run zone and disarming bombs. This game mode consists of one player carrying the Defuser device and planting it within proximity to a Bomb. Then the team must defend the Defuser from enemies for 60 seconds before moving on to the next Bomb.

When the first bomb is defused, multiple Engineers will spawn on the map and reinforce walls around the map.

Enemy Archetypes

Main Article: White Masks

The White Masks, the primary enemies in Terrorist Hunt mode, are trained to barricade, reinforce and set up traps and ambushes but are separated into archetypes that specialize in different tactics developed to combat against the outnumbered Rainbow team.

Unnamed Unclassed Enemies

In addition to the White Masks, earlier situations feature hooded and armed enemies of unknown agenda and affiliation. These enemies use the AI and weaponry of the Ambusher enemy archetype.

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