Recruit refers to the default Operator class featured in Tom Clancy's Rainbow Six Siege for all organizations. While the Recruit has more customization in terms of generic gadgets, they lack any unique ability of their own.
The Recruit is a great starting class for new players that are learning how to play the game, placing priority on combat & form over relying on the gadgets of Operators. Without a unique gadget, the Recruit are severely in a disadvantageous situation when faced with specialized Operators.
- The Recruit is good for new players learning how the basic mechanics of the game work as well as formulating future strategies.
- Their versatile customization allows players to test out different loadouts to find one that is to their liking.
- The Recruit is the default class if an Operator is not chosen before the start of a round. This greatly increases the importance of players needing to pay attention in between rounds as it could very well give the other team an edge, especially in the case the player did not intend to play Recruit or are not used to playing them.
- Unlike other operators, the Recruit does not have any unique gadgets that grants them heightened advantage for a given role.
- The Recruit is also not able to customize their weapons with any sort of attachments or weapon skins as they are generic operators and lack this ability.
- However, the Recruit has more versatility in how they customize their secondary gadgets than normal Operators. While Operators are limited to one line of secondary gadgets, Recruit can have two different kinds of secondary gadgets. This is most apparent with on the Defenders' side, where Recruit have access to Barbed Wire, along with either a Deployable Shield or a Nitro Cell, something any other Operator can only have one of in a round.
- Due to this versatility, Recruits can be helpful support Operators when a team desires to have a variety of secondary gadgets at their disposal.
- Recruits can be helpful as variable picks when in desire of an Operator with a specific build over a unique gadget. This can be the case of having a Shield Operator, when other shield-using Operators such as Fuze may not be a reliable pick.
As an Ally
- Recruits may not seem as threatening on their own, but can be helpful support Operators. Don't belittle their capabilities due to not being a specialized Operator.
- Pay attention to what an allied Recruit might have in their build, as they may possibly have the tools needed in a breach that is not available to your Operator.
As an Enemy
- Although they may not be as intimidating, do not underestimate the capability of the Recruit, as they can still shine if the player using them is excellent at combat.
- Since Recruits have a diverse set for their secondary gadgets, be a little cautious in that they can perform more mundane actions for their team than what's typically expected (eg. they can both breach with a Breach Charge and use a Stun Grenade, where other Operators will typically only be able to do one or the other independent of their unique gadget).
The Recruit's speed-armor rating and available weapons vary depending on the selected CTU. Recruits can equip two generic gadgets, since they don't have any special ability.
- The Recruits from the GIGN, FBI SWAT and GSG 9 are the only Operators that have four Primary weapons (including the Ballistic Shield) in their Loadout.
- Recruits have 3 models, each corresponding to 1 armor-speed level.
|Operators of Tom Clancy's Rainbow Six Siege|