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Ranked is the competitive playlist for Multiplayer in Tom Clancy's Rainbow Six Siege. It becomes available to players upon reaching level 50. While similar to standard multiplayer, it offers numerous changes.

A revamped version known as Ranked 2.0 was released in the Operation Solar Raid expansion.

Differences from Quick Match[]

  • Players are ranked based on their team's performance.
  • The system is based on the principle "best team of 5 rounds":
  • A minimum of 4 rounds must be won by a team to be eligible to win a match.
  • Should both teams win 3 rounds, overtime will start. The first team to win a total of 5 rounds will be declared the winner.
  • Yields double the amount of Renown for winning a match in Quick Match
  • Abandoning your team before the end of a match will temporarily render you unable to play Ranked and Unranked for 30 minutes; The length of the penalty will increase after repeated offenses
  • Each round is 3 minutes long
  • Features a more limited map pool than Quick Match
  • Bomb sites are voted upon by Defending players
  • Teams will swap Attacker and Defender roles at the fourth round and after every overtime round
  • The Map Ban phase allows players to choose between 5 random maps in the rotation and vote which ones to ban
  • This mode features a Pick and Ban phase, allowing both teams to choose and ban an Attacker and Defender
  • Match cancellations allow players to cancel their current Ranked match under the conditions that team sizes are unbalanced at the beginning of the match. Vote option becomes available at start of preparation page and a majority vote will cancel the match. Cancelled matches do not impact MMR.

Available Maps[]

Ranked Map Rotation

Maps are rotated in and out with the conclusion of each season. This is a list of maps currently available as of the Operation Deep Freeze expansion.

Skill Ranks[]

Ranked features 36 skill ranks. These ranks are based on a players ranking score, which does not affect matchmaking. The player's hidden 'skill' score; their Matchmaking Rating (MMR) is what is used for matchmaking, and is derived from numerical scores generated by the TrueSkill algorithm.[1][2][3]

Pro League S1 Grade 2 Skin

Matchmaking Rating changes are based on:

  • The relative skill levels of the players/teams in the game.
  • Whether or not the player won the match.
  • Score and Kill/Death ratio do not matter toward ranking.
  • Large skill difference between teams has a dramatic outcome based on who won the match.
  • If a Bronze team loses to a Gold team, neither team's rank will change much.
  • If a Bronze team wins against a Gold team, both team's rank will change dramatically.
  • Prematurely exiting a ranked match always counts as a loss toward skill ranks, even if their team won.
  • Abandoning a match, inactivity and disconnecting (intentional or not) are all included.
  • When internet connection is lost then restored, the player is given an option to re-join the match instead of taking the penalty.
  • MMR is unified for each region but matchmaking ranking is separate in different playlists.
  • Champion rank requires the completion of 100 ranked matches on top of the 5000 MMR threshold. Ranked matches will not count if abandoned.

Ranked 2.0 removed the 700 MMR gap for parties, employing a dynamic matchmaking system to balance teams.

At the end of a ranked season, the player receives a charm based on their current rank.[1]

Trivia[]

  • Ranked originally did not reveal the location of a player's killer or play the respective killcam. This was later readded in the March 1st, 2016 patch to function the same as Casual (Later changed to Quick Match) to counteract cheating.[4]
  • Player Ranks originally counted from 1 being the lowest and 4 being the highest in the respective Tier. This was later changed to better reflect the placement of a player within the rank.[4]
  • Ranked 2.0 came with a new Emerald rank, and divided previous ranks (excluding Champion) into five levels.

Patch Changes[]


References[]

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