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Rainbow Six Siege patches/Patch 5.3

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Tom Clancy's Rainbow Six Siege – Patch 5.3
Release Notes for 01/11/2016

Patch 5.2 • • • • • List of Patches • • • • • Patch 2.1.0

Patch 5.3 - January 11, 2017

HighlightsEdit

Custom GameEdit

  • Pause Button in Custom Lobby During Operator Selection Phase
We have added a Pause button to the UI that will allow the host of a Player-hosted custom games to pause the match during the Operator Selection phase.
To utilize this functionality, the host will need to press [End]/[Start+DPAD UP] to stop the timer. Press the button again to resume the timer.

Bug FixesEdit

GameplayEdit

  • Fixed – Barricade pieces remain stuck in place if hit from a perpendicular angle.
  • Fixed – In rare instances, a drone is able to use a dead Attacker’s shield to move the Defuser.
  • Fixed – When deploying a Reinforced Wall, it is possible to pass through the reinforcement.
  • Fixed – Muzzle Brake also hides the flash for side arms.
  • Fixed – When a shield user goes prone while attempting to use an Observational tool (Drone), the shield will stay equipped while prone.
  • Fixed – In some cases, clipping would cause an Operator's shield to disappear. This would allow the Operator to be shot through their shield.

Operators Edit

  • IQ
    • Fixed – Dropping from any height while holding a breaching charge will make her sidearm invisible.
  • Tachanka
    • Fixed – Shotgun pellet impacts do not remain on Tachanka’s LMG Shield.
    • Fixed – After destroying the LMG Shield, it will reappear for a few frames.
  • Hibana
    • Fixed – Getting kills with Hibana will not count towards and SAT Weekly Challenge.
  • Echo
    • Fixed – Getting kills with Echo will not count towards and SAT Weekly Challenge.
    • Fixed – Yokai drones will sometimes hit an invisible wall when jumping through door ways.
    • Fixed – Yokai drones will sometimes hit an invisible wall when jumping in 2F Geisha Room on Skyscraper.
  • Fuze
    • Fixed – Cluster Charges destroy gadgets without destroying breakable floors.
  • Valkyrie
    • Fixed – Black Eye’s remain floating in mid-air when thrown at a broken barricade.
  • Frost
    • Fixed – When a trap is placed on an elevated surface, it will trigger even without vaulting onto it.
  • Blackbeard
    • Fixed – Corrupted animation when equipping a second rifle shield after the first was destroyed.
  • Twitch
    • Fixed – Sound effects from her Shock Drone’s taser does not propagate as intended.
  • Jäger
    • Fixed – In some instances, Jäger’s Magpie devices do not react to Hibana’s pellets.
  • Kapkan
    • Fixed – Player’s controller will not vibrate when killed by an EDD.

Game ModeEdit

  • Bomb
    • Fixed – Players are unable to see who has the Defuser, drop it, or pick it up on Favelas.
  • Hostage
    • Fixed – Hostage is not able to be revived if the Hostage goes DBNO and clips with the Kitchen Table.
  • Tactical Realism
    • Fixed – Operators with “launcher gadgets” (Hibana and Ash) do not have feedback when reloading.
  • Spectator Camera
    • Fixed – When a spectator joins a match in progress, they will not be able to see Tachanka’s LMG Shield.
    • Fixed – Following a player outside, they player can sometimes become invisible to the Spectator.

Level DesignEdit

  • Bartlett University
    • Fixed – Missing Camera in Vista Hallway.
    • Fixed – Tachanka has invisible bullet collision at the entrance of 1F Lobby.
  • Kafe Dostoyevsky
    • Fixed – Users remain stuck in a vaulting animation after vaulting through the 2F Back Stairs window.
  • Kanal
    • Fixed – Operators are able to vault through wooden panels and clip inside of a wall.

User ExperienceEdit

  • Fixed – The shield on Tachanka’s LMG is offset during Kill Cam replays.
  • Fixed – The shield on Tachanka’s LMG is not visible in Support Mode after switching between Tachanka and another Operator.
  • Fixed – Dud range on Hibana’s X-KAIROS launcher is still visible for other players, even after it has been turned off.
  • Fixed – Melee kills are displayed as headshots in the kill feed.
  • Fixed – Bandit’s Shock Wire kills are displayed as headshots in the kill feed.
  • Fixed – Kill Camera will sometimes pass through walls.
  • Fixed – In some instances, Operators appear to have Raptor Legs in the Kill Cam.
  • Fixed – When a player is kicked from a Casual match, they are still able to rejoin it.
  • Fixed – When a player is kicked from a Ranked match, they are able to rejoin the same match if it is still running after their 15 minute ban is over.

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