Tweaks to Glaz’s scope will make it easier to know when a shot lands or misses
After shipping the new scope for Glaz with the Velvet Shell Mid-Season Reinforcements, we noticed that the blood splatter visual effects were not working properly. This called into question whether hits would land on the player’s opponent or not. We have also reduced the noise created by the thermal lens, which caused the yellow highlight to bleed from the edges of the character, which gave the player a false sense of where the opponent’s body begins and ends. As a result, players will be able to see much better when a hit lands and when it doesn’t.
Reduced the noise on the edges of the highlighted enemy.
Lowered the contrast of the teal tint of the lens.
Lowered the contrast of the yellow highlight on opponents.
Fixed the blood splatters effect not appearing on successful shots.
Montagne’s LFP586 hip fire spread has been increased
We felt like Montagne paired with the LFP586 + Laser Sight was overall too strong at medium and longer range encounters, so we have increased the hip fire spread of the gun. Montagne won’t be able to quickly shut down his opponent without having to expose himself anymore, given that there is a decent distance between the two.
Hibana's X-KAIROS Pellet Bug Status
We have been investigating the issue with Hibana’s gadget randomly not detonating for a long time, and once we found the resolution to this issue we realized it is much more complex than we had expected. After significant testing and tweaking, we decided that the only way to resolve the issue was to rebuild the backend design of Hibana’s gadget. This is not an easy task, but we have targeted this to be completed within Y2S2. Thank you for your patience and understanding.
Echo’s Yokai Drone disorients a player if it hits any body part
Echo’s Yokai drone’s sonic burst now registers all body parts as a valid hit surface to trigger the disorientation effect on the opponent. We felt like it was really hard to hit the head (even more so on consoles), so we’re giving Echo players a lot more room for imprecision to trigger the effect.
FIXED – If the entire enemy team is kicked for team killing, the winning team does not gain any MMR.
FIXED – Operators are able to deploy their gadgets while prone.
FIXED – The Death From Above bonus applies to all kills when initiated while rappelling.
FIXED – The DBNO timer is not paused when a teammate is reviving a downed player.
FIXED – Shield Operators were utilizing an ancient technique to reload their pistols instantly. The knowledge for how to perform this reload has once again been forgotten.
FIXED – Operators sometimes get stuck to a Barricade when placing a Breaching Charge on a Barricade that is partially damaged. The Defenders now properly dispose of their gum in trash receptacles.
FIXED – Gadget deployment does not trigger properly when a sidearm is in use.
FIXED – Reloading does not always properly reload the weapon, even if the animation plays. Bandit’s April Fools joke of replacing some magazines with empty ones was not received well by Rainbow Six Actual.
FIXED – Barricades and Reinforced Walls are not properly displaying for all players.
FIXED – Some players are able to exit and re-enter ADS with shields instantly. Shields are heavy, you can’t flap them around.
FIXED – Players are able to achieve full ADS accuracy without fully aiming down sights.