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  • I’ll admit, I am somewhat of a noob when it comes to Wiki edits, but recently created a new account to edit RSS content, specifically by creating a weapon performance section. I was referred to you by Aljohn Salceda, who had been deleting my edits to weapon pages. My apologies for the trouble there, I honestly never thought a Wiki such as this could be so well organized! Anyway, back to my point, I would be happy to help organize an objective weapon performance section, as I beleive it is helpful information that will provide players with the abillity to plan loadouts more efficiently. As I said before, I am fairly new to the organization of the RSS Wiki, so if I am going about this incorrectly, or if I am barking up the wrong tree, please let me know.

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    • A FANDOM user
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  • Hello Medlone.

    After proper thinking, and then some busy days, the thought had come to me.

    I noticed my counterarguments were not aligning with yours, and that in some respect they were subjective, so essentially made my arguments not so friendly to deal with. I apologize for that.

    To get to the point, I agree now that your idea of Synergy/Counter would work better than what I am pressing for.

    What I was trying to "compete" for was more detailed descriptions. However, what I really wanted at the core was to also not build a guide, but more of an outline of base stats. This meant my "suggestions" went out the window, as they were subjective and as you mentioned are better done on a guide. On the other end, I do want to push for giving Operators stats of their gadget, which could get lengthy but would grant viewers an essential blueprint of how the gadgets work. These elements are important and shouldn't be over-simplified.

    If you have any squabbles with what I'm stating above, please let me know. I once again apologize for my stubbornness of before.

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    • A FANDOM user
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  • Hey, can you add 707th SMB and new Tower map to navigation menu? I can't find how to do it, or perhaps I'm not allowed to do so. By the way, I'm adding new pictures with licencing, thanks for teaching how!

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  • Hey again. If and when this particular navbox turns out a bit... messy and a bit muddled, should we change it from a CTU categorisation to that of a Year theme? Like, put Release Operators in the first Category and categorise that into Attackers on the Top and Defenders on the bottom, then Year One in the second and Year Two into the third one in a similar way? And put the coloured themes of the overall year (e.g. Gold for Year One, Obsidian or Carbon Fibre for Year Two)? Maybe not now, I'm just saying, but I have a sneaking suspicion that the current one probably won't look as good in the long run.

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    • You mean like this? (I didn't applied colors there because it doesn't look good or I couldn't find best solution there)

      I don't like it to be honest. But it might be the only solution in case of Years 3+. I still like the idea of CTUs, but they really start to take too much space (Yeah, I tried already), so... we'll see. I'll experiment with it to find good result.

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    • The last one looks aesthetically pleasing with the CTU's country flags being displayed under the listed operators.

      Also I created two pages about the two game mechanics within rainbow six siege do not know if I should continue improving those articles or let someone else do it.

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    • Okay. So far, I like the new look for the DLC navbox. That being said, is it possible for a similar aesthetic to be utilised for the Operator navbox?

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    • I don't think it will be good to hide any operator under collapsible table since it's pretty important information. I changed DLC one because it has an "ongoing" status and names for older operations are not really important for player's knowledge.

      Operator navbox just needs to be less vertical and use horizontal space more (and I got one idea for that). So... DLC one is not universal, but more like for hiding unnecessary information. I'll be experimenting more after I setup my sandbox, so you all can see what I have in mind.

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    • A FANDOM user
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  • So, I just found this.

    The REAL gun damage output/spreadsheet

    I think this will help a lot. What do you think?

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    • Yeah... nice find! Since it's not possible to extract data from game... maybe he tried every combination possible with his friend(s) in custom game, very dedicated research. Those damage values against every kind of armor can be added to infoboxes. DPS and STK (shots to kill) are unnecessary imo. Also, there are more than 5 different range values to feature different damage, so... maybe it will be okay to just put "Damage falloff" range instead of doing all of them with armor multiplier in mind.

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    • A FANDOM user
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  • Do you think the PARA-308 should get a separate page? I'm saying this because it seems to be considered a separate weapon on Wikipedia.

    Also, do you think there can be an estimated rate of fire for the semi-auto and pump-action weapons? Because that would probably help a lot.

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    • I have that in my "todo" list. And the reason for the new page is not Wikipedia, but the weapon being different - like ITA12L and ITA12S. I'll try to come up with complete overview like in Vector .45 ACP page for PARA-308, might take time.

      As of estimated ROF - that would be nice. I thought all semi-auto rifles were 260 RPM (universal ROF), but that buff for Glaz changed his rifle's ROF. Do SA shotguns and PA shotguns have different ROFs too? If only Symthic wasn't just about BF...

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    • Medlone wrote: I have that in my "todo" list. And the reason for the new page is not Wikipedia, but the weapon being different - like ITA12L and ITA12S. I'll try to come up with complete overview like in Vector .45 ACP page for PARA-308, might take time.

      As of estimated ROF - that would be nice. I thought all semi-auto rifles were 260 RPM (universal ROF), but that buff for Glaz changed his rifle's ROF. Do SA shotguns and PA shotguns have different ROFs too? If only Symthic wasn't just about BF...

      Now I'm not good at data but with personal experience with the weapons in-game I can safely say that the rate of fire difference between S.A are slightly different not massive at the least bit

      A M1014 and a SPAS-15 are only seperated by a 10-20 ROF difference but with P.A Shotguns like the M870 vs the Supernova there ROF changes are extreme like a 50-75 difference.

      Maybe none of this is true, you can figure it out

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    • Medlone wrote:
      I have that in my "todo" list. And the reason for the new page is not Wikipedia, but the weapon being different - like ITA12L and ITA12S. I'll try to come up with complete overview like in Vector .45 ACP page for PARA-308, might take time.

      As of estimated ROF - that would be nice. I thought all semi-auto rifles were 260 RPM (universal ROF), but that buff for Glaz changed his rifle's ROF. Do SA shotguns and PA shotguns have different ROFs too? If only Symthic wasn't just about BF...

      For the record, yes. For example, SASG-12 and SPAS-15 most definitely have faster semi-auto rates of fire than most shotguns.

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    • A FANDOM user
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  • Question. If we get stills of the upcoming elite battledresses from Red Crow and beyond, can we put them in a gallery tab with the main picture of the Oprator of the character infobox, or do we have to put them in a seperate gallery with the other upcoming uniforms?

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    • Hmm... It reminds me of MGS wikia's Big Boss page with every iteration of character in its infobox. New BDUs are cool and they also change operators' profiles pictures, but infobox shouldn't be flooded with it. By that logic we need to include every skin for every weapon infobox as well. Also, that feature of using gallery tab in infobox still not really noticeable to all users, only to advanced ones.

      Infobox should feature default, vanilla variation of a thing, not optional ones (since in Siege there are too many variations to anything). I'm pretty sure Siege is going for that trendy "Uncommon, Rare, Epic, Legendary/Elite" thing with BDUs by looking at that live demo, so there will tons of them + Year 2 of content.

      Every wikia use Gallery section (some use separate pages for it, like Overwatch), and it's alright as it is. But we might need a separate page for it in Year 2, so that's good idea for future as stated above.

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    • Cool. Just asking.

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    • A FANDOM user
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  • So, would it make sense to add an x8 to all the shotguns' damage in Rainbow Six Siege? Because that's the number of pellets in all of them.

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  • Remember that operator specific items do not warrent pages. This includes the Black Eye (Gadget) and Rifle-Shield. No point in having a separate page for something only one person uses

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  • I love what you and Ghost have done with the place, keep it up. Love the new style for the Siege Operator Nav Box btw.

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    • Thank you, man! I'm just trying new stuff and learning more wiki markup. Got more ideas for infoboxes and navboxes since I almost learned the classic way (the hard one with wall of codes everywhere) of doing templates, I won't rush it and push it live without checking.

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    • A FANDOM user
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