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MP7

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MP7

The MP7 is a PDW (Personal Defense Weapon) manufactured by Heckler and Koch that chambers the 4.6x30mm round. The MP7 was made as a companion weapon to the UCP, since they both chamber the same round.[1]

Along with the MP7 itself, there are three variants of the weapon in the Rainbow Six universe. These variants are the M7 PDW, MP7SD, and the MP7A1. The MP7A1 appears as the standard issue suppressed primary weapon for Team Rainbow in the Vegas series.

The MP7 is categorized as a submachine gun in the Rainbow Six universe. The MP7 appears in Tom Clancy's Rainbow Six Siege, and the M7 PDW appears in Tom Clancy's Rainbow Six 3: Raven Shield. The MP7SD appears in Tom Clancy's Rainbow Six: Lockdown, and the MP7A1 appears in both Tom Clancy's Rainbow Six: Vegas and Tom Clancy's Rainbow Six: Vegas 2.

Tom Clancy's Rainbow Six 3: Raven Shield


The M7 PDW is a weapon featured in Tom Clancy's Rainbow Six 3: Raven Shield Iron Wrath expansion pack.

Tom Clancy's Rainbow Six: Lockdown


The MP7SD is a weapon featured in Tom Clancy's Rainbow Six: Lockdown. The weapon features a integrated suppressor by default.

Tom Clancy's Rainbow Six: Vegas


The MP7A1 is a weapon featured in Tom Clancy's Rainbow Six: Vegas.

Story and Terrorist Hunt

The MP7A1 is unlocked by default in both Story Mode and Terrorist Hunt. Whenever the player tells his/her team to "go silent" (Attach suppressors), the characters Michael Walter and Jung Park will always pull out a suppressed MP7A1 equipped with a reflex scope. The weapon has a very high rate of fire, albeit not as fast as the MAC 11. It has a high magazine capacity of 40 rounds, making it the second highest capacity submachine gun. It is only second to the huge 50-round magazine of the P90. The weapon is extremely good at close quarters combat, due to its high rate of fire and relatively low recoil. Damage is also good for the weapon, although it sacrifices range for its higher capacity. Ammunition is a huge problem with this weapon, though, as terrorists never use this weapon in both game modes. The player has to watch their ammunition counter in both, so be careful when spraying and praying with it. It is always advised to refill ammunition for the weapon whenever the player comes across a supply cache in Story Mode. The sights are poor for the weapon, as the sights become extremely hard t acquire targets while firing in full automatic. To counter this poor statistic, a Reflex Scope or Rifle Scope is recommended.

Multiplayer

The MP7A1 is unlocked once the player reaches the Specialist rank in Multiplayer.

Weapon Attachments

Gallery

Tom Clancy's Rainbow Six: Vegas 2


The MP7A1 is a weapon featured in Tom Clancy's Rainbow Six: Vegas 2. Since Vegas 1 and 2 use the same models and engine, the weapon appears in the same configuration as its Vegas 1 counterpart.

Weapon Attachments

Videos

MP7A1 - Rainbow Six Vegas 201:01

MP7A1 - Rainbow Six Vegas 2

Gameplay of the MP7A1

Tom Clancy's Rainbow Six Siege

"Close to mid-range submachine gun with high penetration. Favored by GSG 9."
— In-game description

The MP7 is a submachine gun featured in Tom Clancy's Rainbow Six Siege. It is available for use by GSG 9 Recruits and the Operator Bandit.

Characteristics

The MP7 is best used at close range. Firing beyond that with automatic fire, while it's still possible to kill at a distance, caution is advised.

Some major advantages of this submachine gun are in its damage and blistering 900 rounds per minute. If used correctly, it can aid the player in killing Attackers.

Weapon Attachments

Sight
Barrel
Under Barrel

Trivia

Tom Clancy's Rainbow Six: Raven Shield

  • The M7 PDW in-game appears to look like the MP7A1 but is actually the third generation prototype PDW model as noted by the design of the front sight of the weapon.
  • The MP7 in-game is fitted with a 40 round magazine, but incorrectly feeds 30 rounds from it.

Tom Clancy's Rainbow Six: Lockdown

  • The model is based off an earlier version of the MP7A1 due to the lack of rails on it.

Tom Clancy's Rainbow Six: Vegas 1 and 2

  • The MP7A1 is modeled with a foregrip by default, and the game does not count foregrips as an attachment.

Tom Clancy's Rainbow Six Siege

  • The weapon in-game incorrectly feeds 30 rounds out of a 40 round magazine. The charging handle was also incorrectly partially retracted which would have left the gun unable to fire. This issue has since been fixed.
  • The weapon can not be fitted with a Vertical Grip attachment because the weapon already comes with a grip by default.
  • Prior to the release of Operation Dust Line, equipping any optic with the MP7 would give it unusable Night Sights. However, when the lower magnification optics were equipped, the green glow of the Night Sights would occasionally block the field of vision. This was fixed by completely removing them when optics were equipped altogether.

Patch Changes


References

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