- "These soldiers think their training will keep them alive. They break down doors and come through windows, weapons drawn. But it's too late. They forgot the first rule of survival. A real hunter always watches where he steps."
Maxim "Kapkan" Basuda (Russian: Максим Басудa) is a Defending Operator featured in Tom Clancy's Rainbow Six Siege. A Medium Armored Operator, Kapkan's unique gadget is his EDD MKII Tripwires that he can set on doors or window to detonate when enemies pass through them.
Born and raised in Kovrov, Basuda is the eldest of three sons of parents who were factory workers. Hoping to escape a grueling life in the factory, he enlisted with the Ministry of Internal Affairs and was sent to Naryan-Mar, a small sea and river port town on the Barents Sea. Basuda became an avid hunter and trapper during his time in the Arctic Circle, before being transferred to Beslan in 2002.
Basuda is a self-sufficient realist. He has seen the harsh reality of the world and does not allow that to hinder his ability to act. He's fascinated by psychology; what allows one creature to become a hunter and the other prey.
Kapkan is suited to holding down the objective by preventing enemies from rushing in carelessly through doors or windows. His Unique Gadgets will injure Attackers who are not cautious, while giving Kapkan information of where the enemy has been, whether they've set the Tripwires off or shot them.
- Kapkan can deploy his homemade Entry Denial Devices on doorways and windows. The devices will trigger once its tripwire has been triggered by an enemy, dealing heavy damage to anyone and anything in its explosive radius.
- Kapkan starts with five EDD devices at the start of each round. Use them wisely on doorways that Attackers will likely walk through.
- Each EDD device can be attached to the frame of a doorway or window. Only one device limited per frame.
- Take note that EDD devices cannot be placed at the very bottom of a doorway or window. For doorways, will be around a third of a meter from the floor, while windows will be at around chest height of a standing Operator. The opposite is true where the devices cannot be placed too high on the frame.
- Base damage of a Tripwire is 60, and like other explosives is affected by armor. This makes it so that Operators with Medium or Heavy Armor will receive 51 and 45 damage respectively from the traps.
- The Tripwire does have an effective range of 3 meters before dropping off harshly. Therefore, when placing the traps on wide door frames, place them on the side that you expect Attackers to enter closer to.
- Due to its explosive radius that is much like a C4, keep in mind of where they're placed. If an ally has placed their gadgets near a doorway or window, relocate the Tripwire to somewhere less intrusive. Otherwise, communicate with where to place the Tripwires.
- The EDD device works well with anything that can help obstruct doorways or windows, such as Deployable Shields and Barricades, as Attackers will not immediately see the device.
- Tripwires will still trigger if jumped over via Deployable Shield, as the action of going through the doorway is what triggers the Tripwire. However, stay cautious as this may not trigger all the time, especially if the Shield is not placed well in the doorway.
- If an Attacker melees through a Barricade, their arm can trigger the Tripwire. For this reason, placing Tripwires at different heights is also a good way of juking Attackers who break barricades without a care.
- It is an option to keep the EDDs away from objective locations, as Attackers usually enter these areas with explosives, often destroying them. Instead, they can be placed in the entrances to buildings, where Attackers are less likely to suspect traps.
- EDD devices shouldn't be placed at doors which are reinforced with Castle's Armor Panels under the same reasoning. They are usually breached with explosives which will destroy the trap.
- Armor Panels overall work partly against the purpose of the Tripwire. Armor Panels causes Attackers to slow down or stop at doorways or windows, while Tripwires are meant to catch off-guard Attackers who rush through such entryways carelessly.
As an Ally
- Tripwires are explosive and will destroy anything in its immediate vicinity. If there is a Tripwire on a doorway or window, think before placing any devices nearby or consult with Kapkan if you wish for them to be relocated.
- As an explosive, do not stand near a device if an Attacker is likely to walk through the doorway or window. You may get caught in the explosion and receive heavy damage.
- Under the tips already addressed above, Castle should barricade with his Armor Panels doorways and windows that haven't been attached with an EDD device.
As an Enemy
- Kapkan’s EDDs are susceptible to a single shot like any other electronic gadget. If you spot them, then take them out with a shot.
- Be careful when meleeing through a barricaded doorway or window when Kapkan is on the Defending team. The swing of the arm into the barricade does have the potential of triggering the tripwire.
- As an electronic device, Operators such as Thatcher and IQ are good if you want to take them out.
- Twitch is also helpful in that she can clear away electronics like the EDD Devices with her Shock Drones.
- Ash, due to the explosive and flexible nature of her Breaching Rounds, can destroy Barricades and Deployable Shields on doorways or windows, also removing any EDD device on the frame as she enters through it.
Entry Denial Device x 5
- "Sets booby traps on windows and door frames."
— EDD MK II Description
Kapkan is a very efficient trapper, being capable of placing his traps inside doorways and windows, which will be detonated by enemies going through them. The EDD Mk II can be mounted into windows and door frames. It explodes when enemies enter trapped entryways, projecting shrapnel at anyone located in the device’s blast radius.
This lightweight mine design comes with a long screw to embed the device in door and window frames. The EDD Mk II utilizes a packed C4 charge to propel an assortment of screws held in stasis by a silicon pad. The EDD Mk II proves necessity is the mother of invention.
- Kapkan (Russian: Капкан) means "trap" in Russian.
- Kapkan was one in a handful of police officers who survived the Beslan School Siege.
- Kapkan wears a Gorka 4 in SS-Spring pattern with a Gearcraft Viper Hood and a Fort Defender 2 Low Profile body armour with an SSO/SPOSN Avizent Smersh AK over it.
- Kapkan is the first and currently the only Operator to receive a change post-launch related to their Armor and Speed rating. His Armor and Speed rating at launch was Heavy (3 Armor, 1 Speed).
|Operators of Tom Clancy's Rainbow Six Siege|