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"Team Rainbow has been called to assist local law enforcement and regain control of Bartlett University in Cambridge, Massachusetts. This map offers an asymmetric layout with breathing room between hot zones. Navigate the facilities' barricades and blast through the brick walls that have protected the leaders of tomorrow."
— Ubisoft Description[1]

Bartlett U., also known as Bartlett University, is a map featured in Tom Clancy's Rainbow Six Siege.

The map was only available in Situations. It was later reworked and added to the Quick Match map rotation during Operation Red Crow expansion. The reworked version of the map was only available in the Custom Game and Training Grounds playlists. It was removed from Custom Game in the Operation Brutal Swarm expansion.[2]

Overview[]

Barlett U. is set in Cambridge, Massachusetts at a university. It features two floors that sharply contrast one another. The map is fairly small, with an emphasis on close quarters combat.

Exterior[]

The main building of Bartlett U. is surrounded by three spawn points for the Attackers: Festival, Main Gate and Courtyard.

The Festival is located on the southwest side of the map, Attackers spawn in the open area behind a canopy tent. It also features a police car and several other vehicles as cover. In front of the Festival is a brick staircase which can be used to access the western portion of the Patio which sits outside 1F Reading and 1F Lobby.


The Main Gate is located on the southern side of the map. Players spawn at the Main Gate and will then find themselves amongst more canopy tents and larger trucks and police vans. Behind the Main Gate is the West Balcony and the East Balcony of an adjacent building, which can be rappeled and overlook the entire southern portion of the map. An exterior camera can be found on the southern pillar of the gate. The Front Entrance as well as the eastern entrance to the Patio is immediately available in front of the rows of trucks and canopy tents. Players can rappel from here to reach the 2F Classroom, 2F Compass, 2F Front Office and 2F Office.


On the westside of the map is the Campus Field, populated only by a few trees and vehicles. There is a drone vent present on the west side of the building, leading into the 1F Library.

The Courtyard is located on the northside of the map. It is composed of a major archway connecting two large buildings. Entering the archway will lead to the Back Alley, which is connected to brick staircases leading to the Terrace, which is adjacent to the 1F Library, 1F Fireplace and 1F Dining. A drone vent can be found on the eastern wall of the Terrace, leading into 1F Dining. To the east of the Back Alley is Parking, containing a single exterior camera on the corner of the non-enterable building to the north. Connecting Parking to the Main Gate is the Garden pass, a narrow strip of land surrounded by a fence and the main building. There is a drone vent present on the southern end of the Garden Pass leading into 1F Piano.

Overlooking Parking, Terrace, Courtyard and Back Alley is the Kitchen Roof, accessible from inside by 2F Trophy through a window. The Kitchen Roof contains a giant skylight overlooking 1F Dining.

1st Floor[]

Dining

The northern most room on the first floor of the map, 1F Dining features one exterior door to the Terrace, three exterior windows to the Back Alley, and a large square skylight overlooking the entire room. The east side of the room has a drone vent leading to Terrace. The west side of the room has a doorway and a destructible wall leading to 1F Service, while the south side of the room has two destructible walls that lead to the 1F Dining Hallway. There is a camera present on the northeastern corner of the room.


Service

Located directly east of 1F Dining, the 1F Service is a small room with an eastern door and destructible wall to 1F Kitchen, a southern door to 1F Dining Hallway, and a western door and destructible wall to 1F Dining.


Kitchen

The 1F Kitchen serves as a potential objective site in the Bomb and Hostage gamemodes. It is a large room that features two kitchen counters. The Hostage can be located towards the eastern wall, and the bomb site can be found in the center of the room. On its northern side, 1F Kitchen has an exterior window to Parking, as well as two destructible walls and a western door to 1F Service. A door leading to 1F Kitchen Corridor lies on the ast side of the room. On the southside are two destructible walls and two doors that lead to 1F Pantry. The west wall features destructible walls to 1F Bathroom and 1F Dining Hallway.


Pantry

The 1F Pantry is located south of the 1F Kitchen. It is a fairly small room with three exterior doors, and is surrounded on all sides by destructible walls leading to 1F Bathroom, 1F Kitchen, 1F Kitchen Corridor, and 1F Piano. The exterior doors are two to 1F Kitchen in the north and one big door to 1F Piano to the south. There is a ceiling hatch on the southwest corner of the map, leading to 2F Trophy.


Kitchen Corridor

The 1F Kitchen Corridor serves as transit room between 1F Kitchen and 1F Piano. It features a door in the north leading to the 1F Kitchen, and one door in the south leading to 1F Piano. The western wall of the room features destructible walls leading to 1F Pantry.


Piano

The 1F Piano can function as an objective in the Bomb gamemode, and is located directly south of the 1F Kitchen Corridor and 1F Pantry. The bomb site can be found to the west of the black piano. The north and eastern walls feature destructible walls to 1F Pantry and 1F Lounge. On the eastern wall is an exterior Drone vent which leads to Garden Pass. Directly across from the door leading to 1F Kitchen Corridor is an exterior window on the southern wall leading to Main Gate. The southside of the room features a staircase to the second floor, dubbed Piano Stairs. The center of the room a ceiling hatch leading from 2F Museum.


Lounge The 1F Lounge serves as a potential objective site in the Secure Area gamemode. The center of the room features two couches as cover. The north and western sides feature destructible walls leading to 1F Bathroom and 1F Piano, and a doorway that lead to the 1F Piano. Additionally, there is a ceiling hatch leading from 2F Office. Towards the western portion of the room, a Drone vent can be found that leads to 1F Coat, coupled with destructible walls also leading to 1F Coat, and an adjacent transition into 1F Dining Hallway. There is also a ceiling hatch present that leads from 2F Front Office, and two exterior windows leading to Patio.

The Secure Point is located in the center of the room, north of the couch.

Bathroom

The 1F Bathroom is located in the center-east of the first floor. A door is located in the north of the room, leading to 1F Dining Hallway. An additional internal door leads to a small room also in 1F Bathroom. On the south and eastern sides of the room are destructible walls leading to 1F Kitchen, 1F Pantry and 1F Lounge.

Dining Hallway

The 1F Dining Hallway can be identified by a 90 degree bend in the hallway, with small flights of black stairs, and the hairpin Main Stairs leading to 2F Model Hallway. The north walls are destructible, leading to 1F Dining. An eastern wall can also be destroyed to lead into 1F Kitchen. The 1F Dining Hallway connects the 1F Kitchen to the 1F Lounge, featuring transitions to 1F Archway Hall and 1F Lounge, as wwell as northern doors leading to 1F Dining, 1F Bathroom and 1F Service.


Coat

The 1F Coat is a small room bathed in blue light, adjacent to the 1F Lounge, surrounded by destructible walls on the north leading to 1F Archway Hall, and to the east, leading to 1F Lounge. There is a drone vent leading to 1F Lounge, and a door leading to 1F Lobby.


Lobby

The 1F Lobby is the center southern room adjacent to the Patio, featuring one exterior door and window. It leads into 1F Archway Hall to the north, or into 1F Coat through a southeastern door. The southwestern corner has a camera, and a door leading to 1F Reading. Behind an installation of line of sight walls overlooking 1F Archway Hall, is a ceiling hatch leading from 2F Compass. There is a table and couch for cover.

Archway Hall

The 1F Archway Hall is a small hallway connecting 1F Fireplace, 1F Lobby and 1F Dining Hallway. It features three doors leading to 1F Fireplace, a destructible eastern wall to 1F Coat, and a destructible western wall to 1F Library. The hall is overlooked by a line of sight from 1F Lounge.


Fireplace

The 1F Fireplace is the center-north room of the first floor, populated by a big fireplace and three scattered couches. It is overlooked by 2F Mezzanine balconies. Aside from the exterior northern window leading to Terrace, it features a door and destructible walls on its west side to the 1F Library and a set of three southern doors to 1F Archway Hall. There is a camera present next to the exterior window.

Reading

The 1F Reading is a reading room that potentially contains a Bomb objective, towards the south of the room. The northern wall features a door to the 1F Library as well as destructible walls. It has an exterior window on the south wall leading to Patio. The eastern wall features a door to 1F Lobby. The southwestern corner contains a ceiling hatch leading to 2F Classroom.

Library

The 1F Library is the open room found at the northwest of the first floor, and can possibly contain a Hostage and a Bomb, both in the center of the map. It can be recognized by the bookcases in the center of the room. There is also a stairwell known as Library Stairs, containing a Secure Area, leading to 2F Top Library. The west walls contain a door and destructible walls leading to 1F Fireplace, as well as destructible walls leading to 1F Archway Hall. The southern wall contains a door and destructible walls leading to 1F Reading. There is an exterior drone vent present on the western wall, leading from Campus Field.

2nd Floor[]

The second floor contains access to a roof, and primarily features floors that can be broken to reveal line of sights to the floors below.

Top Library

The 2F Top Library is accessed via the Library Stairs from 1F Library. This room also contains a potential Bomb site, located by the staircase. The center of the room is a balcony that can overlook the northern edge of 1F Library. The northwestern wall of the room contains a door and a destructible wall leading to 2F Mezzanine. The southern wall contains destructible walls leading to 2F Clasroom, and a door leading to 2F Classroom Corridor.

Classroom Corridor

The 2F Classroom Corridor is a small room adjacent to the 2F Library and 2F Classroom, surrounded by destructible walls and two doors. There is an external window leading to the Campus Field.

Classroom

The 2F Classroom is a large room containing overturned desks and a potential Bomb site and Secure Area, both in the center of the room. The northern side contains destructible walls leading to 2F Top Library, with the western side containing a door and more destructible walls leading to 2F Classroom Corridor. The eastern wall contains a door leading to 2F Compass. There is an exterior window overlooking Patio and Front Entrance, and a floor hatch leading to 1F Reading.

Compass

The 2F Compass is a partially obstructed room containing a single camera in the southeastern corner of the room. There is an exterior southern window overlooking the Patio and Front Entrance. There are pillars in the middle of the room to be used for cover, and a floor hatch leading to 1F Lobby. There is destructible northern walls and a transition leading to 2F Mezzanine. There is a destructible western wall leading to 2F Front Office.

Mezzanine

2F Mezzanine is a central transition room connecting 2F Top Library, 2F Compass, and 2F Model hallway. The center of the room contains balconies and pillars overlooking 1F Fireplace. There are southern destructible walls leading to 2F Compass and 2F Front Office, as well as a southern natural transition to 2F Compas. There is also a single eastern destructible wall leading to 2F Top Library. There is a camera in the northwestern corner of the room next to a doorway leading to 2F Model Hallway, and a drone vent connecting to 2F Model. There is also a single exterior window overlooking Terrace and Back Alley, next to the entrance to the 2F Top Library.

Model Hallway

Connected by the Main Stairs leading to 1F Dining Hallway, the 2F Hallway connects 2F Model to 2F Mezzanine. A camera from 2F Mezzanine overlooks the hallway. There is a ceiling hatch present on the eastern destructible wall leading to 2F Trophy, from the Roof. It is possible to overlook the lower floor of the Main Stairs from the hallway, and features a large doorway leading into 2F Model.

Model

A room containing a central feature and blue lighting, 2F Model is one of two rooms on the second floor to not contain destructible floors. It can also contain a Secure Area objective to the south. The western wall can be destroyed or reinforced overlooking Main Stairs. The eastern destructible wall leads into 2F Trophy. There is a northern door leading to 2F Model Hallway, and a northwestern door leading to 2F Trophy. A southern doorway also leads to 2F Office. There is a drone vent connecting 2F Model to 2F Mezzanine on the western wall.

Office

2F Office is split into two different rooms, being a small northern room connecting 2F Model, 2F Museum and 2F Office by doorways and destructible walls, and a larger room containing a desk that features a potential Hostage spawn. There is a floor hatch present in the small northern room, leading to 1F Lounge. There is a single exterior window overlooking Patio and Front Entrance. The western wall contains a door and destructible walls leading to 2F Front Office.

Front Office

Containing a desk and a chair, the 2F Front Office is adjacent to the 2F Office, surrounded by exterior walls leading to 2F Compass, 2F Office and 2F Mezzanine. There is a single door leading to 2F Office, and a southern floor hatch leading to 1F Lounge. There is a single exterior window overlooking Patio and Front Entrance.

Museum

2F Museum is a room connecting the Piano Stairs from 1F Piano, to the small room of 2F Office and 2F Trophy via a western and northern door. 2F Museum can contain a potential spawn for a Bomb site. The northern wall destructible walls leading to 2F Trophy. The south eastern wall contains a destructible wall leading to the large room of 2F Office. There is a floor hatch in the center of the room leading to 1F Piano.

Trophy

2F Trophy is the second room that has non-destrucible floors. Functioning as a potential spawn for a Hostage in the northern portion and a Bomb site in the center, 2F Trophy is a room identified by large use of white colouring, and trophy cabinets. There is a single exterior window to the north overlooking Kitchen Roof and Parking, functioning as the only access point to Kitchen Roof. To the western wall contains a door and destructible walls leading to 2F Model and 2F Model Hallway, as well as a floor hatch leading to 1F Pantry. The southern wall contains a door and destructible walls to 2F Museum.

Roof

The Roof is accessible on all sides, containing sloped tenaments and can be used to overlook all portions of the map. There is a single floor hatch present on the northwestern ledge, leading into 2F Model Hallway.


Article 5[]

Following a bioterrorist attack by the White Masks on the University, Six has sent in Team Rainbow to eliminate the threat and disarm a pair of bombs planted somewhere in the building complex.

Unlike all other situations, Article 5 groups the player with four others in a gamemode similar to Disarm Bomb in Terrorist Hunt. Due to the bioterrorist attack, the entire map is covered in a dense cloud of toxic yellow smoke, forcing all Operators to wear MOPP Gear for the Operation. Bombers also wield the 6P41 in Article 5.

This situation is only playable on Normal, and cannot be played without matchmaking. It is possible to join an Article 5 match by Terrorist Hunt regardless of the difficulty requested or whether other preceding situations are done.

Multiplayer[]

The redesigned map removes all the gas and PvE elements from the original design and introduces better destruction, improved visual layout for better orientation, and a new two-layer destruction.

Features[]

  • 3 Attacker Spawn Locations
    • Festival
    • Main Gate
    • Courtyard
  • Bomb
    • 2F Trophy Room & 2F Rowing Museum
    • 2F Classroom & 2F Upper Library
    • 1F Kitchen & 1F Piano Lounge
    • 1F Reading Room & 1F Lower Library
  • Secure Area
    • 2F Model Hall
    • 2F Classroom
    • 1F Lounge
    • 1F Lower Library
  • Hostage
    • 2F Trophy Room
    • 2F Main Office
    • 1F Kitchen
    • 1F Lower Library
  • 7 Hatches
    • Ext Roof - 2F Vista Hall
    • 2F Rowing Museum - 1F Piano Lounge
    • 2F Trophy Room - 1F Pantry
    • 2F Model Hall - 1F Lounge
    • 2F Front Office - 1F Lounge
    • 2F Compass Hallway - 1F Lobby
    • 2F Classroom - 1F Reading Room
  • 7 Camera Locations
    • 2F Vista Hallway
    • 2F Compass Hallway
    • 1F Dining Room
    • 1F Archway Hall
    • 1F Lobby
    • Ext Main Gate
    • Ext Parking

Map Layout[]

Gallery[]

Trivia[]

  • Even after the Mid-Season Reinforcement, a slightly modified version of the Article 5 variant will still occur in a Disarm Bomb Terrorist Hunt Gamemode.
  • Some of the photographs hung on the walls are shots taken from other maps in the game, sometimes with people added in.[3]
  • This is the only situation that White Masks will have a noticeably different appearance on. Ambushers, Roamers and Engineers will all wear white gas masks instead of the normal white masks that cover their faces. Bombers are the only archetype to have the same attire as normal.
  • Emerald Plains originally started as a major rework for Bartlett University and as such incorporates many elements of the map. Due to the large amount of changes, it was decided to give the map its own theme and identity.[4]

Patch Changes[]


References[]

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