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ACES

From Rainbow Six Wiki

An new additional system implemented in Rainbow Six: Vegas 2 is the "Advanced Combat Enhancement and Specialization" or ACES, where players will be rewarded with different weapons based on tactics used in the game. The ACES system is divided into three parts: Marksmanship, Assault, and Close-Quarter Battle. Every single kill the player makes is organized into one of these three categories and scored based upon how the kill was performed (a headshot would count towards Marksmanship, or shooting through a wall would count towards Assault, or killing an enemy while blinded by a flashbang would count towards CQB).

By getting a high enough score in a category, the player unlocks a specific item for that category; for example, the Assault category might reward the player with a new type of light machine gun, while the Marksmanship category might reward the player with a new type of sniper rifle. Even though the ACES system goes across modes there are certain rewards that can only be unlocked in single or multiplayer (reference: Media Broadcast).
Here is a breakdown of all the ACES:

[edit] Assault ACE Points

  • +3 Kill an enemy or player behind cover with penetrating weapons
  • +3 Kill an enemy or player with C4(it must be C4)
  • +2 Kill an enemy or player who is using a mounted machinegun
  • +2 Kill an enemy or player with a frag grenade or breaching charge(i.e., something that's not C4)
  • +2 Kill an enemy or player who is using a riot shield

[edit] Marksmanship ACE Points

  • +3 Kill an enemy or player at long range(about the size of your targeting circle at its widest diameter)
  • +3 Kill an enemy or player when they are on a rope(fast rope or rappelling)
  • +2 Kill an enemy or player while you are rappelling
  • +2 Kill an enemy or player who is sprinting
  • +1 Kill an enemy or player with a headshot (any weapon, although a long distance headshot will result in a long distance kill instead)

[edit] Close Combat ACE Points

  • +3 Kill an enemy or player at short range(their height should be a third to half of the size of your screen on either [standard or hi-def])
  • +3 Kill an enemy or player who is stunned or flashbanged(visiually impaired)
  • +3 Kill an enemy or player by blind-fire(this range may be slightly more than the short range kill distance)
  • +3 Kill an enemy or player from behind(distance may change this to a long range kill)