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The 552 Commando is categorized as an assault rifle in the Rainbow Six universe. The 552 Commando appears in Tom Clancy's Rainbow Six: Vegas, Tom Clancy's Rainbow Six: Vegas 2, and Tom Clancy's Rainbow Six Siege.
The 552 Commando appears as the standard issue assault rifle of Team Rainbow in the Vegas series.
Tom Clancy's Rainbow Six: VegasEdit
The 552 Commando is a weapon featured in Tom Clancy's Rainbow Six: Vegas.
In the demo of the game, the player starts out with a 552 Commando equipped with an ACOG Scope as their second primary weapon. Some terrorists would wield a stock 552 Commando in the last part of the demo, so the player could refill on ammunition. The weapon behaved and looked almost exactly the same in the demo as it did in post-release.
Story and Terrorist HuntEdit
The 552 Commando is unlocked by default in the Story Mode and Terrorist Hunt game modes. The 552 Commando appears as the standard issue assault rifle of Team Rainbow in the game. The weapon is most notably seen being used by the main character Logan Keller. In its class, it deals the highest damage and penetration of all the assault rifles in-game. One of the drawbacks of the weapon is that ammunition is not seen frequently in both game modes since it is not a weapon terrorists use often, so a player must be careful about watching their ammunition counter. In Story Mode, players might find themselves only resupplying ammunition for it at supply caches. Terrorists will only use this weapon in story mode in certain areas, and terrorists will never actually use this rifle in the Terrorist Hunt game mode. Enemy terrorists will generally go down in 1-2 well-placed shots of the weapon, and the recoil is controllable. The Reflex Scope and Laser Sight are recommended for this weapon since this weapon performs the best at close to medium range. The sights of the weapon are clear and offer a lot of peripheral vision, though. Semi-auto fire or short bursts of automatic fire are recommended when shooting this weapon, since the three-round burst fire mode is slightly uncontrollable, due to the below average accuracy of the weapon, although putting one burst into an enemy guarantees an instant kill. It is never recommended to "run-and-gun" with this weapon. Your accuracy decreases more as you move with the weapon, so be sure to fire it from a stable stance. Firing this weapon while either standing still, crouching, or from behind cover is an opportune way to use this weapon efficiently.
The 552 Commando is unlocked upon a player reaching the Specialist rank in Multiplayer. The weapon is a very popular assault rifle in the game due to its high fire rate, favored firepower, and penetration. The weapon is very good at close to medium range, but the damage drops off sharply at a distance. The accuracy suffers compared to other rifles such as the FAMAS, XM8 and G3KA4, but damage and penetration easily make up for this drawback. One of the only stats that bring this weapon down is its three-round burst fire mode just like in the other two game modes, which is slightly uncontrollable. There is no burst delay for this fire mod, though, so the weapon will shoot as fast as you can pull the trigger.
Tom Clancy's Rainbow Six: Vegas 2Edit
The 552 Commando is a weapon featured in Tom Clancy's Rainbow Six: Vegas 2. Since Vegas 1 and 2 share the same models and engine, the weapon appears in the same configuration as its Vegas 1 counterpart.
Story and Terrorist HuntEdit
Much like Vegas 1, the 552 Commando is unlocked by default in the game. Once again, it is the standard issue assault rifle of Team Rainbow. The weapon behaves almost exactly the same as the last game, so its damage and penetration are the greatest compared to the other assault rifles, but its accuracy is below average. Sights for the weapon remain unchanged, so its iron sights are very good. Its sights offer a good sight picture and a lot of peripheral vision. The Reflex Scope, High-Capacity Mag, and Laser Sight are recommended for the weapon since the weapon performs the best at close to medium range. A player might want to avoid the ACOG Scope and 6X Scope for these reasons. Much like the last game, running around with the weapon is not recommended, since its accuracy becomes very poor when the player starts moving around with the weapon in hand.
The weapon is unlocked by default in the multiplayer since unlocks also still carry over to all three game modes. The weapon performs the same as the last game and is very popular among newer players to the game. A player might make this weapon their preferred assault rifle through multiplayer, because of its high damage and penetration.
Tom Clancy's Rainbow Six SiegeEdit
- "Medium range carbine, 30 round magazine, medium penetration at optimal range, 690 rounds/min."
— In-game description
Situations and Terrorist HuntEdit
In both game modes, the White Masks often wield this weapon in their numbers.
Packing a bigger punch than the AUG A2 in terms of damage, this assault rifle performs well at mid to long range engagements. Though like the 556xi and the L85A2, close range engagements are difficult to do due to its mediocre rate of fire.
Tom Clancy's Rainbow Six: Vegas Demo
- The 552 Commando lacked the three round burst fire mode.
- When mounting an optic onto the weapon, the rear sight still stayed unlike in post-release.
- The sights for the weapon were positioned higher as well. You could not see the bottom of the front sight like you can in the post-release, but rather the character aimed down the middle of the wire sight.
Tom Clancy's Rainbow Six: Vegas 1 & 2
- The weapon is modeled with a 20 round magazine and incorrectly feeds 30 rounds out of said magazine.
- The first person model of the weapon has a flash hider, but the third person model lacks this.
- The charging handle of the weapon incorrectly does not reciprocate when the player is firing it in third person view.
- The fire selector is incorrectly locked on the safe setting and does not change when the player switches fire modes.
- The bullets in the see-through magazine never actually disappear when you fire the weapon, and they actually appear to be painted on. If a player reloads the weapon from empty, they can still see the bullets on the side of the supposedly empty magazine.
- When mounting an optic to the weapon, the rear sight completely disappears while the front sight post still stays, although the front sight itself is missing.
- The 552 Commando shares the same reload animation with the AK-47, AKS-74U, and the FNC.
Tom Clancy's Rainbow Six Siege
- Just like the Vegas series, the rifle incorrectly feeds 30 rounds out of a modeled 20 round magazine.